My game-making tool of choice

Over the years, I’ve tried several approaches to creating computer games and programs. My current tool of choice is Construct 3.

The engine allows for fast game creation and publication. It’s a great choice for competing in game-jams. Construct 3 runs in the web browser, so you can use it on almost any platform. (My own experience has been limited to using in the Edge browser on Windows, and the Chrome browser on Chrome OS.)

Here are some of its key features:

  • Drag-and-drop editor: Allows users to easily create games without having to write code.
  • Visual scripting: Provides an intuitive way of creating complex game mechanics by visually connecting logic blocks.
  • Multiple export options: Allows users to export games to multiple platforms, including HTML5, Android, iOS, and Windows.
  • Frequent updates and upgrades of the software.
  • Excellent documentation.
  • Asset store: Offers a large library of ready-made assets, including graphics, audio, and templates.
  • In-browser testing: Allows users to test games directly in their web browser.
  • Plugins: Offers a range of plugins that provide additional functionality, such as integration with social media platforms and analytics tools.

Overall, Construct 3 is a flexible and powerful tool that allows game developers to quickly and easily create high-quality games for multiple platforms.

I think it’s an especially good choice for making HTML 5 games in a hurry. The subscriptions have gotten pricey (currently over $100 a year but with a limited free version that you can try out first), and Construct 3 is almost exclusively a 2D engine. But if you can afford the fee, and want to make games without coding, it’s well worth checking out.