Fort Zombie beta

I create a bunch of games in the summer of 2019, using Construct 3. Most of them were little games, typically taking me two or three days to make. My goal was to finish games and publish them somewhere. But one longer game that I worked on was a tower defense called “Fort Zombie.” I … Read more

Weighted choice in Construct 3

Most user of Construct 3 are familiar with the choose system expression. It’s a simple way to add a bit of randomness by having the computer pick between a set of values (that is, parameters). Here is how the manual describes the expression: choose(a, b [, c…])Choose one of the given parameters at random. E.g. choose(1, … Read more

Ricochet one more time

I discovered a bug in the first beta of Ricochet (see yesterday’s post). The game sometimes awarded a win to the player after only one or two of the seven levels had been survived and completed. It didn’t always happen, but if often did. The problem (I think) is that a key variable was not … Read more

Ricochet!

Welcome to my lab. Today I’m presenting a beta of a new game, Ricochet, that I made with Construct 3. It’s a small shooter game in which a lone soldier is trapped in a room with a bunch of hungry giant crabs. Why a soldier and giant crabs? Well, because I happened to have the … Read more

My game-making tool of choice

Over the years, I’ve tried several approaches to creating computer games and programs. My current tool of choice is Construct 3. The engine allows for fast game creation and publication. It’s a great choice for competing in game-jams. Construct 3 runs in the web browser, so you can use it on almost any platform. (My … Read more

Getting started

I have a large number of mostly small computer games at another site. My plan is to revise several and republish them here. Or I may publish them on itch.io or other sites, and link to them here. Or both. I also plan to post about new games I’ve made and upload beta versions here. … Read more